Back | Home
الـ Path الحالي: /home/picotech/domains/instantly.picotech.app/public_html/public/uploads/../uploads/../../../../instantly.picotech.app/homes/../../wa.picotech.app/public_html/node_modules/path-exists/../duplexify/./.././debug/../domutils/../cheerio/../negotiator/../socket.io/../express/../@whiskeysockets/../ws/../cheerio-select/../methods/../dotenv/../boolbase/.././destroy/../string_decoder/../object-assign/../engine.io/build/.
الملفات الموجودة في هذا الـ Path:
.
..
engine.io.d.ts
engine.io.js
parser-v3
server.d.ts
server.js
socket.d.ts
socket.js
transport.d.ts
transport.js
transports
transports-uws
userver.d.ts
userver.js
مشاهدة ملف: userver.d.ts
import { AttachOptions, BaseServer } from "./server";
export interface uOptions {
/**
* What permessage-deflate compression to use. uWS.DISABLED, uWS.SHARED_COMPRESSOR or any of the uWS.DEDICATED_COMPRESSOR_xxxKB.
* @default uWS.DISABLED
*/
compression?: number;
/**
* Maximum amount of seconds that may pass without sending or getting a message. Connection is closed if this timeout passes. Resolution (granularity) for timeouts are typically 4 seconds, rounded to closest. Disable by using 0.
* @default 120
*/
idleTimeout?: number;
/**
* Maximum length of allowed backpressure per socket when publishing or sending messages. Slow receivers with too high backpressure will be skipped until they catch up or timeout.
* @default 1024 * 1024
*/
maxBackpressure?: number;
}
export declare class uServer extends BaseServer {
protected init(): void;
protected cleanup(): void;
/**
* Prepares a request by processing the query string.
*
* @api private
*/
private prepare;
protected createTransport(transportName: any, req: any): any;
/**
* Attach the engine to a µWebSockets.js server
* @param app
* @param options
*/
attach(app: any, options?: AttachOptions & uOptions): void;
_applyMiddlewares(req: any, res: any, callback: (err?: any) => void): void;
private handleRequest;
private handleUpgrade;
private abortRequest;
}